Digging up old screenshots

When I'm bored, I like to go dig up old screenshots in my WoW folder and rack up those old memories. The contrast between my early Horde days and what I am now is big ... and there are a lot of people on these screenshots that I miss.

It's odd, though. When I first started playing, I was on EU-Defias Brotherhood (RP-PvP) and I mostly RP'd. In fact I was so focused on roleplaying that I didn't really get on with leveling. The highest character I got on that server is a lv 47 Troll hunter. It's not that I sucked at leveling, but there was always RP to be found, and I rarely chose leveling over RP.

Then I rolled Alliance on an RP server and I consider myself a raiding/PvP hybrid player. I'm not even interested in RP anymore (unless I'm in a really poetic mood maybe). And it's kind of hard getting both of those things done on this server, because we are one of the lowest ranked realms on the raiding progress list (#239 of 255 on wowprogress, I would guess the only ones behind us are newer realms) and our battlegroup isn't exactly balanced either as I said before.

Anyway, some of these things are memories that will stick for a very long time.
Stuff like massive RP guild meets, or doing stealth runs with a few druids and a rogue, epic tanking moments (misclicking and getting shifted out of bearform as Azgalor hits me ... err bad example.). The opening of AQ. A lv 1 Hogger raid.

I also found some even older screenshots in my Fraps folder. Terribly old screens, because they're not even from WoW - they are Guild Wars screens. Screens of my lv 10 elementalist, with a christmas hat, watching the new years fireworks in a city I can't even remember the name of.

I'll leave you with a GM chatlog that I found on these screenshots ...

Unmercey 7 and other rogue videos

I watched Unmercey 7, which Rogue-Rogue linked to in their latest blog entry.

The subtitle of the video (Unmercey 7: Hana) confused me at first. I figured it referred to the flower in the description image, because 'hana' is 'flower' in Japanese. The problem with this is that Unmercey is a Chinese player, not Japanese, so it didn't make sense - it should have been 'huā' (I have no idea what tone it is in Modern Chinese - I just know it is this one in archaic Chinese .. go figure). Turns out it was reference to the last song in the movie, which was a JPop song. Ah well.

Anyway. The video featured some refreshing Shadow Dance spec footage. Assuming the players he duels have a decent amount of resilience, he is still getting 5K ambushes off, which I found fairly suprising. With the (justified) nerf to Overkill and our burst as Muti/Prep, perhaps the more burst-biased people might spec Shadow Dance.

This Sub spec also has shadowstep for increased mobility (though I do wonder if it weighs up against Fleetfooted). I must admit I preferred some of Unmercey's earlier videos: Unmercey 5 & 6 both showcased some very creative moves like FoK-Vanish-Sap to flush out stealthers.

This movie didn't showcase that many new moves, but it did prove that a subtlety build can be just as viable in the right hands (and with the right amount of keybinding, no doubt).

There's some other good rogue movies out there as well. Akrios from Rogue-rogue has some neat ones (though I think the only up to date ones are a few random arena footage ones) and Krymu is also a popular name in the rogue movie scene.

Meanwhile I am still stuck with exams. I passed my archaic Chinese exam yesterday, and the next one is friday: business economics. I'm doing some 'when I get back' planning for WoW, but I'm running out of ideas since my armory isn't up-to-date and I can't remember my PvE gear that well anymore (especially enchanting and gem choices are foggy)

Shared Topic: Healers

[Reply to Blog Azeroth Shared Topic of June 8th: Non-healers views of healers as proposed by Nigiri] [src]
I would love to read blogger's thoughts on who they like to have heal them. Would you prefer a Holy priest of a Disc priest? A Holy pally or a Resto druid. Shammy maybe?
This depends on some things in my opinion. I don't think I really have a particular choice.
The role
I find I'm not that aware of my healers anymore since my transition from tanking to DPS (as you know I played a druid tank in TBC). When I was tanking, I had a good idea of who was keeping me up. You know when there's a lifebloom rolling on you because of that constant green stream in scrolling combat text, and the bigger heals from the other classes stand out because of that.
As melee DPS much of the damage done to me can be avoided by paying attention. A heal will come sooner or later, but if I can help it I might not need one right away.
I guess I depend less on the healers as a DPS.

The place
In five mans, you usually take one healer only. Here is where you will really feel if your healer is paying attention to you. It's very fun as a tank to chainpull and test yourself and the healer. However, I have found out that DPS casualties are sometimes a result of this hehe. In 25 mans there is usually a healer for 'raid healing', so you will probably get a heal thrown your way.
The particular boss fight is also an important factor: if a healer or two is enough to keep up the main tank, than the rest can concentrate more on keeping DPS alive.

The healers
From a tank point of view, if you group with your healers a lot you know what they are capable of healing you through (sometimes they can pull off amazing things) and they know what you can take if you have your cooldowns.
From a DPS point of view you can't really expect them to keep track of all your cooldowns (I very much doubt if a healer knows if I used CloS recently or not).

As a bear tank, if I would really have to choose a class to keep me up I would say paladins. It's kind of hard to explain why -it doesn't help that it's been a while since I've tanked- but I suppose in my opinion, the flash of light stream of heals fit the dodged/non-dodged style of incoming attacks for a bear.

As a DPS, I think it's really nice to have a tree druid on raid healing duty. A HoT feels very secure for some reason - like you are safe for the time being, as long as that HoT is rolling. The fact that they can also use Swiftmend to turn that HoT into an instant heal when needed just adds extra security.

The tanks
Say what? Yes. A good tank should be able to safeguard the DPS from a lot of damage (think picking up adds quickly and such). With a bad tank your healers will have to work harder. With a good tank (and we have those, I hope you do too) you are safe to DPS to your hearth's content, and an occasional heal will keep you up.

Special mention: PvP
It's always awesome when a player decides to heal in PvP. Here, there is that tank-and-healer-like connection between you and your healer, because often, you are the one 'tanking' the opponent regardless of your class. This is also a nice opportunity to see how a healer performs under extreme pressure: bosses do not make intelligent decisions. A boss will never try to lock down a healer while luring the tank out of line of sight of that healer. A boss will not alternate an immunity CC (like cyclone) between you and your healer so you cannot be healed.

Shared Topic: Favorite Quest

[Reply to Blog Azeroth Shared Topic of June 1st: Deconstruct your favourite quest/zone as proposed by Spinks] [src]

The first part was deciding what quest or zone. I decided I'd go for a quest, because there is not really a particular zone I like, though there are some I have fond memories of (for example, Netherwing dailies in Shadowmoon Valley).

In the end I managed to choose to pick one that has stuck to me for several reasons which I will explain below. The chain in question is the famed Cipher of Damnation questchain in Shadowmoon Valley, which also happens to be the start for the attunement process for Serpentshrine Cavern. Do not read this if you haven't done this questline, because it contains heavy spoilers.

The start
The chain starts off when a member of the Earthern Ring redirects you to Earthmender Torlok in Shadowmoon Valley. Nature in this zone doesn't look too well (it's all dead and there's green lava and such) and you are sent on three quests to commune with the spirits. Anyway, having done that, you learn about a spell that may have caused the current look of Shadowmoon Valley, and you are sent to seek out Oronok Torn-heart, a scruffy looking orc hermit.

Oronok and his sons
Oronok puts you to the test by having you kill some things in the neighborhood of his place, and then he reveals you his story. He tells you:
"They [the words of the spell - red.] are know as the Cipher of Damnation: The words uttered by Gul'dan himself to shatter this land. The very spell that severed the last remaining tie the orcs had with the elements of Draenor."
He then asks you to go search for his sons around Shadowmoon Valley. All three of them have some chores for you, and all three will eventually (after a quest or three each) give you a fragment of the cipher of damnation.

The grand finale
With the cipher recovered, you head back to Oronok and are asked to go summon an elite you have to kill with a group. The place of summoning is an altar in memory of Gul'dan, at the base of the volcano known as the Hand of Gul'dan. The spirit of Gul'dan can be found here, as well as some other shaman spirits. When you read the spell aloud (you may recognize it from the Black Temple trailer) your screen shakes heavily, and the lava in front of you starts to develop smoke.

In the smoke, Cyrukh the Firelord spawns, with one of my favorite game quotes I might add:
Little creature made of flesh, your wish has been granted. Death comes for you!
And as you can see, he's one big, mean chunk of rock. I have very fond memories of this guy, because on my druid, I have tried every role on him. I originally did him as a balance druid. I have screens of this, and two of the randomly PuGed people would later end up in the same guild as me.
Later in my WoW career I would come back to help guildies and throw some heals, and even later I would be helping out by tanking him.

The reward is a nice blue item and a fire resistance necklace, but the special effects, including all sons and Oronok flying in to help out, and the effect of 'casting' the cipher, make this a very cool quest IMO.

Honorable mention: Dragonmaw Races
I should point out that I really liked the Dragonmaw races you can do for Netherwing rep. While I never beat Captain Skyshatter, I did defeat Mulverick and it was a fun and fresh concept. Learning the path he races and then trying to stay either ahead of him or right behind him made a very adrenaline-packed type of quest. Anyone remember that sharp dive on the north-eastern edge of the Netherwing Ledge ? He dives behind a ledge there and then 'pulls up' so you're right in his line of fire if you don't watch out.

As a sidenote I'd really appreciate some input on the layout. I got tired of the pitch-black feeling of the previous one, so I adjusted one of the basic blogger templates a bit so it matched my new header.

Adjusting layout

Don't panic if things look awful, I'm working on it.
Patience is a virtue of a good rogue !

EU PvP forums up in arms

There was a fairly important announcement last week for us EU PvPers: the long-awaited cross-language battlegroups were being implemented.

For those who are unaware of this feature, it basicly means that for example a group of Alliance consisting of French servers may be pitted against a group of Horde players from Spanish servers. A common misconception is that players from these servers with an other language will be mixed with the English servers, which is not the case.

Anyway, the goal of course is to decrease queues. There may not be enough English-speaking Alliance out there for you to smash, but perhaps there's a whole bunch of French Alliance queueing. So yeah, nice find.

Except not all battlegroups are being merged.

Battlegroups that will not be merged
English – Blackout, Misery and Vindication
German - Blutdurst
Russian - Шквал (Flurry) and Вихрь (Whirlwind)


In a suprising twist, six battlegroups are not being merged, for unknown reasons.
Blackout, Misery and Blutdurst are all big battlegroups. Vindication and the two Russian ones aren't.

Now, being from Vindication myself, I was quite suprised with this. The view I have of the battlegroup is a fairly low activity battlegroup, with an overrepresentation of Horde. I have instant queues, but I bet the Horde doesn't - from what I hear they can vary between 30 mins - an hour and a half.

A possible explanation for not merging the Russian battlegroups could be due to cyrillic characters posing a problem. Perhaps they don't want English/French/German/Spanish players to have to try and pronounce a Russian player's name over Vent, or something. Still sounds like a bit of a dumb excuse.

Others are bringing up technical limits due to the physical location of the battlegroup servers, but I don't buy that, and I hope we will get a proper answer soon.

Big Hit Box Guest Post

I finally got off my lazy ass and tried to write up something for BigHitBox, the melee blog I've talked about before.

So without further ado, a link to the post: Being up close and personal @ BigHitBox.com

I've also messed a bit with the rogue blog links to make sure all blogs there are up to date.