Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
So yeah, there you have it (that should look like a Blizzard quote). I won't say too much about this, other blogs have already done their predictions, I'd prefer to wait and see the impact on PvE. It's obviously meant as a PvP nerf mainly, and we knew it was coming.
Combat vs Mutilate
I'm still without a WoW subscription at the moment, but that doesn't mean I don't have stuff to write about! I dug up a few screens in my WoW folder. Right before I left I respecced my PvE spec back to Mutilate, and before I did that I ran some tests on the target dummies. I used the same gear except for the weapons (Greed/LPC for Combat and LPC/LPC for Mutilate). For the exact gear, glyphs etc used, check these chardev profiles: combat / mutilate.
I used the stopwatch and clicked to start it while I used a keybind for my opener. After 4 minutes (sharp :p !) I took a screenshot to record my current dmg done and average DPS on Recount. In retrospect I should probably have done both spec tests multiple times - I only did Combat once, and then did two tests for Mutilate because I thought I had to get used to the changes a bit (I hadn't played with the new HfB yet and such).
Anyway, the results:
Number one is my combat test, two is the first mutilate test, and three is the second mutilate test. As you can see, my second mutilate test had the highest average DPS, and the first had the highest overall damage done.
The numbers are very close together though, which is nice, people can just pick whatever they want to play, or play with whatever weapon is best for them.
I'd like to try this revamped mutilate in a raid now that I've raided as combat a few times. With the changes they made to poisons etc, I will probably be able to use my Rolfen's Ripper with Berserking (originally purchased for PvP) as my OH.
Just gotta run some Heroic HoS for that dagger there and I'll be set for some mutilating.